Combot : A general purpose robot created by the Violet Systems who is able to mimic other characters' fighting styles.
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Christie Monteiro: A Capoeira student in search for her friend and teacher, Eddy Gordo.
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In addition, Tekken 4 featured unusual costumes for the returning characters, and replaced the character Mokujin with Combot. While most characters face Heihachi at the end, four characters have their own boss characters: Kazuya and Hwoarang face Jin, Lee faces Combot, and Heihachi faces Kazuya.
#PAUL PHOENIX TEKKEN 4 SERIES#
In addition, there are three characters from Tekken 2 who make their return to the canon series (two of them have previously appeared in the non-canon Tekken Tag Tournament): Kazuya Mishima, Lee Chaolan, and Marshall Law. In Arcade Version, he makes a cameo appearance in Christie Monteiro's Ending. With Eddy Gordo there are 14 characters returning from Tekken 3, but Eddy appears only in the console version as a playable character. Returning from Tekken 3 are Bryan Fury, Heihachi Mishima, Hwoarang, Jin Kazama, Julia Chang, King II, Kuma II, Lei Wulong, Ling Xiaoyu, Nina Williams, Panda, Paul Phoenix, and Yoshimitsu. The game features a total of 23 characters. Its sequel, Tekken 5, was released in arcades in 2004 and the PlayStation 2 in 2005. Tekken 4 received generally favorable reviews. A new Story mode in the home version unlocks cutscenes when played, in contrast to previous installments in which such cutscenes were unlocked from playing the Arcade mode. In the minigame it is discovered that the Tekken Force possesses different ranks in the organization, evident in different amounts of stamina, strength, and skill. The player can pick up health and power-ups while fighting waves of enemies. Similar to the previous minigame found in Tekken 3, it presents the player with an over-the-shoulder perspective as they fight wave upon wave of Heihachi's Tekken Force through four stages, eventually facing Heihachi himself. The console version of Tekken 4 includes a beat 'em up minigame available from the outset, called Tekken Force. Finally, the game introduced a brand new graphics system, that featured increased lighting, dynamic physics, and smoother surfaces. The game engine had been tweaked to be more focused on the environment, causing the characters to move more slowly and fluidly than in Tekken Tag Tournament. These "environmental hazards" in turn allowed players to juggle opponents for consecutive combos and allowed the designers to implement a "switch maneuver", which let players escape from cornering and throw the tide in their favor. For the first time, it allowed players to maneuver around an arena interacting with walls and other obstacles for extra damage. Tekken 4 introduced significant new gameplay changes from the previous games in the series. The game's story reveals that Kazuya has been revived following his death 20 years prior and enters the King of Iron First Tournament 4 to take back the Mishima Zaibatsu. There are up to twenty-three characters to choose from, including six newcomers.
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The game also harbored many gameplay revisions, such as the series-unique ability for the player to move about before the round begins and the introduction of walled stages. Placing distinction on the plot in the console version, the tone of Tekken 4 was noticeably darker than other installments of the series.
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It was released as an arcade game in 2001 and on the PlayStation 2 in 2002. Is a 2001 fighting video game developed and published by Namco as the fourth main and fifth installment in the Tekken series, following the release of the non-canon crossover titled Tekken Tag Tournament for the arcades, during the summer of 1999. Yoshihito Saito Junichi Sakai Kenji OzakiĪkitaka Tohyama Yuu Miyake Satoru Kōsaki Hiroshi Okubo Keiki Kobayashi Katsuhiro Harada Masahiro Kimoto Yuichi Yonemori